1#ifndef GAMR_NUCLEUS_PHOTON_HH
2#define GAMR_NUCLEUS_PHOTON_HH
30 return (
fEnergy == o.
fEnergy) && (fSpin == o.fSpin) && (fElectric == o.fElectric);
Bool_t operator>(const Photon &other) const
Bool_t operator!=(const Photon &other) const
Bool_t operator<(const Photon &other) const
Bool_t operator==(const Photon &o) const
Transition(double E=0, double PL=0, double PH=4096, double BL=0, double BH=4096)
Transition(double E=0, double PL=0, double PH=4096, double BL=0, double BH=4096)