GamR  0.0.0
GammaROOT
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GamR::Nucleus::State Class Reference

#include <State.hh>

+ Inheritance diagram for GamR::Nucleus::State:
+ Collaboration diagram for GamR::Nucleus::State:

Public Member Functions

 State (Float_t E=0, Char_t J2=0, Bool_t P=0, Float_t T=0)
 
void SetEnergy (Float_t E)
 
void SetSpin (Float_t J)
 
void SetSpin (Char_t J)
 
void SetPositive ()
 
void SetNegative ()
 
Float_t GetEnergy ()
 
Char_t Get2J ()
 
Double_t GetMeanlife ()
 
Bool_t IsNegative ()
 
Bool_t IsPositive ()
 
Bool_t operator== (const State &o) const
 
Bool_t operator!= (const State &other) const
 
Bool_t operator< (const State &other) const
 
Bool_t operator> (const State &other) const
 
 ClassDef (State, 1)
 

Detailed Description

Definition at line 11 of file State.hh.

Constructor & Destructor Documentation

◆ State()

GamR::Nucleus::State::State ( Float_t E = 0,
Char_t J2 = 0,
Bool_t P = 0,
Float_t T = 0 )
inline

Definition at line 20 of file State.hh.

Referenced by ClassDef(), operator!=(), operator<(), operator==(), and operator>().

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Member Function Documentation

◆ ClassDef()

GamR::Nucleus::State::ClassDef ( State ,
1  )

References State().

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◆ Get2J()

Char_t GamR::Nucleus::State::Get2J ( )
inline

Definition at line 32 of file State.hh.

◆ GetEnergy()

Float_t GamR::Nucleus::State::GetEnergy ( )
inline

Definition at line 31 of file State.hh.

◆ GetMeanlife()

Double_t GamR::Nucleus::State::GetMeanlife ( )
inline

Definition at line 33 of file State.hh.

◆ IsNegative()

Bool_t GamR::Nucleus::State::IsNegative ( )
inline

Definition at line 36 of file State.hh.

◆ IsPositive()

Bool_t GamR::Nucleus::State::IsPositive ( )
inline

Definition at line 37 of file State.hh.

◆ operator!=()

Bool_t GamR::Nucleus::State::operator!= ( const State & other) const
inline

Definition at line 44 of file State.hh.

References State().

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◆ operator<()

Bool_t GamR::Nucleus::State::operator< ( const State & other) const
inline

Definition at line 45 of file State.hh.

References State().

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◆ operator==()

Bool_t GamR::Nucleus::State::operator== ( const State & o) const
inline

Definition at line 40 of file State.hh.

References State().

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◆ operator>()

Bool_t GamR::Nucleus::State::operator> ( const State & other) const
inline

Definition at line 46 of file State.hh.

References State().

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◆ SetEnergy()

void GamR::Nucleus::State::SetEnergy ( Float_t E)
inline

Definition at line 24 of file State.hh.

◆ SetNegative()

void GamR::Nucleus::State::SetNegative ( )
inline

Definition at line 28 of file State.hh.

◆ SetPositive()

void GamR::Nucleus::State::SetPositive ( )
inline

Definition at line 27 of file State.hh.

◆ SetSpin() [1/2]

void GamR::Nucleus::State::SetSpin ( Char_t J)
inline

Definition at line 26 of file State.hh.

◆ SetSpin() [2/2]

void GamR::Nucleus::State::SetSpin ( Float_t J)
inline

Definition at line 25 of file State.hh.


The documentation for this class was generated from the following file: