#include <State.hh>
Definition at line 11 of file State.hh.
◆ State()
| GamR::Nucleus::State::State |
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Float_t | E = 0, |
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Char_t | J2 = 0, |
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Bool_t | P = 0, |
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Float_t | T = 0 ) |
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◆ ClassDef()
| GamR::Nucleus::State::ClassDef |
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State | , |
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1 | ) |
◆ Get2J()
| Char_t GamR::Nucleus::State::Get2J |
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◆ GetEnergy()
| Float_t GamR::Nucleus::State::GetEnergy |
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◆ GetMeanlife()
| Double_t GamR::Nucleus::State::GetMeanlife |
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◆ IsNegative()
| Bool_t GamR::Nucleus::State::IsNegative |
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◆ IsPositive()
| Bool_t GamR::Nucleus::State::IsPositive |
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◆ operator!=()
| Bool_t GamR::Nucleus::State::operator!= |
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const State & | other | ) |
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◆ operator<()
| Bool_t GamR::Nucleus::State::operator< |
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const State & | other | ) |
const |
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◆ operator==()
| Bool_t GamR::Nucleus::State::operator== |
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const State & | o | ) |
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◆ operator>()
| Bool_t GamR::Nucleus::State::operator> |
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const State & | other | ) |
const |
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◆ SetEnergy()
| void GamR::Nucleus::State::SetEnergy |
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Float_t | E | ) |
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◆ SetNegative()
| void GamR::Nucleus::State::SetNegative |
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◆ SetPositive()
| void GamR::Nucleus::State::SetPositive |
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◆ SetSpin() [1/2]
| void GamR::Nucleus::State::SetSpin |
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Char_t | J | ) |
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◆ SetSpin() [2/2]
| void GamR::Nucleus::State::SetSpin |
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Float_t | J | ) |
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The documentation for this class was generated from the following file: