| CalcTensor() | GamR::Coulex::CoulexCalculation | |
| ExperimentalSetup() | GamR::Coulex::CoulexCalculation | |
| fBeam | GamR::Coulex::CoulexCalculation | |
| fBeamEnergy | GamR::Coulex::CoulexCalculation | |
| fDetected | GamR::Coulex::CoulexCalculation | |
| fExcited | GamR::Coulex::CoulexCalculation | |
| fLevelOfInterest | GamR::Coulex::CoulexCalculation | |
| fLevelScheme | GamR::Coulex::CoulexCalculation | |
| fParticleDetector | GamR::Coulex::CoulexCalculation | |
| fTarget | GamR::Coulex::CoulexCalculation | |
| fTransitionOfInterest | GamR::Coulex::CoulexCalculation | |
| Print() | GamR::Coulex::CoulexCalculation | |
| ReadFromFile(std::string file_name="Wtheta.ans") | GamR::Coulex::CoulexCalculation | |
| SaveToFile(std::string file_name="Wtheta.ans") | GamR::Coulex::CoulexCalculation | |
| SetBeam(int Z, float A, float energy) | GamR::Coulex::CoulexCalculation | inline |
| SetBeam(std::string isotope, float energy) | GamR::Coulex::CoulexCalculation | inline |
| SetBeam() | GamR::Coulex::CoulexCalculation | |
| SetDetected(Species detected) | GamR::Coulex::CoulexCalculation | inline |
| SetDetected() | GamR::Coulex::CoulexCalculation | |
| SetExcited(Species excited) | GamR::Coulex::CoulexCalculation | inline |
| SetExcited() | GamR::Coulex::CoulexCalculation | |
| SetInterests(int loi, int toi) | GamR::Coulex::CoulexCalculation | inline |
| SetInterests() | GamR::Coulex::CoulexCalculation | |
| SetLevelScheme() | GamR::Coulex::CoulexCalculation | |
| SetParticleDet(float width, float height, float z, float r) | GamR::Coulex::CoulexCalculation | inline |
| SetParticleDet() | GamR::Coulex::CoulexCalculation | |
| SetTarget(int Z, float A, float density, float thickness) | GamR::Coulex::CoulexCalculation | inline |
| SetTarget(std::string isotope, float density, float thickness) | GamR::Coulex::CoulexCalculation | inline |
| SetTarget() | GamR::Coulex::CoulexCalculation | |